Monday, May 17, 2010

GGB review: Half-life 2

                                           A hastily erected barricade to prevent combine troops from getting in,
                                            said barricade became useless when I remembered which side the door opens.

Half life 2 is a Valve corporation development, winner of over 40 game of the year awards (But those things are a dime a dozen.)

In the game, Mr.Freeman, the main character, has awakened from a stasis he was put into at the end of the first game (Which I have yet to play.) Humanity has be conquered by the Combine, an alien race that has since transformed it into a most dystopian society, the game starts in city 17, but you sometimes leave the city to travel in places such as Ravenholm (Shudder.) The physics in the game are....awesome to say the least, with you eventually getting what is perhaps one of the most fun weapons in the history of gaming, the gravity gun, that allows even more fun with physics. One problem I encountered was a graphical glitch in a section of water hazard (You are in one of the forts with the chopper shooting at you) where a part of the map would not load until you actually stepped into it. The graphics are awesome, so are the physics, the controls aren't a nightmare, and it is just plain fun. The AI can be a bit suicidal on occasion, not bothering to hide when your machine-gun toting mudskipper starts firing.

Gameplay: 5 stars
Graphics: 4 stars
AI: 4 stars
Music 4 stars
Overall: 4.25 stars

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